
The two most important capabilities of VR are presence (being in a different place) and co-presence (sharing a different place with others). These Hero Apps will successfully leverage the capabilities that are unique to VR, in a content area that has broad appeal. Virtual reality truly is a new medium, and the idea that there could be a single Killer App discounts it huge potential scope.īut I do believe there will be a collection of ‘Hero Apps’ that help drive adoption and interest, much like we’ve seen in the past with other mediums. If you enjoy history, you’ll most likely enjoy history in VR. If you enjoy sci-fi, you’ll most likely enjoy sci-fi in VR. It is too broad a medium to have just a single app that defines it. I don’t believe there will be a single ‘Killer App’ for VR. What traits do you think VR’s Killer App needs to have? Most recently, Marks and his team have been involved with PlayStation VR, experiments with eye tracking technology, and other innovations. He received a Bachelor of Science in avionics from the Massachusetts Institute of Technology and a doctorate in the field of underwater robotics from Stanford University.

He helped create the EyeToy and PlayStation Eye cameras, as well as the PlayStation Move controller. Marks joined PlayStation in 1999 to investigate the use of live video input for gaming and to develop new interactive user experiences. Magic Lab was founded by Marks to push the boundaries of play by exploring how technology can be used to create new entertainment experiences. Marks heads the PlayStation Magic Lab within Sony Interactive Entertainment’s Research & Development group. Today we hear from Richard Marks, Senior Research Engineer on R&D at Sony Interactive Entertainment. Sony’s Richard Marks weighs in on how we might come to find it.Įvery day this week leading up to the 2017 Game Developers Conference in San Francisco, we’re featuring insights on the hunt for the killer app from virtual reality’s leading companies.
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But it seems most of the industry is in agreement that the Killer App-a single, platform-defining piece of software that compels buyers-has not yet arrived.

From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality.
